Which isn't to say I don't see the appeal. (We still have work to do to clear out the other campaign missions, obviously.) Actively and constantly babysitting your units, due to weak AI, is another. Micro-managing control groups and flitting back to base is one thing. I could readjust to the old, limited controls if I put the time in (they worked just fine for me in 1998), but other fundamental issues and design decisions drive my older self nuts. "Pathing"-the moment-to-moment decisions units make when walking around obstacles and each other-is far worse than I remember. 15 minutes in, I saw Hydralisks split up and walk single-file around a Starport to their doom, rather than group together and gang up on the one Goliath I told them to target. I find myself constantly trying to queue building construction, only to remember I can't in this game. Micromanaging my workers to start harvesting resources is painfully slow. Control groups, capped at 12 units, feel tiny. Going back to Brood War, I sorely miss those same changes to SC2 that aggrieve top players.
STARCRAFT REMASTERED UNIT PORTRAITS PRO
There's resurging interest in the original game among pro players and casters as a result. It's more accessible for casual fans (like me), but high-level players have long expressed frustration that the sequels automate too much of Brood War's hands-on design. "Quality of life" improvements, like better hotkeys and user interface options, made SC2 a fundamentally different experience than the first game and its expansion. Part of the StarCraft competitive scene is in the same boat, albeit for different reasons.
STARCRAFT REMASTERED UNIT PORTRAITS SERIES
It certainly made more of an impression than the nonsensical science-fantasy soup that the series became across the StarCraft 2 trilogy. Maybe it's because I was eight years old at the time, but the campaign's dark, sometimes comedic, sometimes horrific tale of space rednecks fighting giant bugs and psychic plant people has stuck with me like few games of the era.
I'll admit that this latest excuse to play the original StarCraft and its expansion, Brood War, appealed to me. (Which, even if you somehow avoided buying a Battle Chest compilation for nearly 20 years, is now free in its unaltered form.)
For $15 you can bolt these nicer-looking and sounding features onto your existing copy of the 1998 classic. That's about the long and short of what's new in StarCraft: Remastered.